Fern Wolf

Medium plant, unaligned

Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.

12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages understands Sylvan but can’t speak
Challenge 1/4 (50 XP)


  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Mask of the Fey Wild. The wolf can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Sleep Pollen (Recharges atier a Short or Long Rest). The fern wolf targets one creature that it can see within 30 feet of it and attempts to place it into a magical slumber. The creature must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute, or until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Undead, constructs, and creatures immune to being charmed aren’t affected by this dust.


Fern wolves are formed of sinuous vines and mantled in thick leaves, and are the watchful guardians of the Fey Wild. Fern wolf packs prowl anywhere the veil to the Fey Wild is thin, most often the deepest and most ancient forests. These plantlike fey are wild sentinels and, though they resemble wolves, are bound by purpose rather than primal instinct.

Hunting Hound. Fern wolves were originally grown by the Greenkeeper as hounds for the Wild Hunt, useful for their ability to track and incapacitate prey with sleeping spores. Those that no longer serve the hunt wander the borders of the Fey Wild, tracking down interlopers in their realm.

Sleep Dust. The soft plants that blanket a fern wolf’s body bear a pollen that can put creatures to sleep.

Creatures that trespass the Fey Wild, knowingly or not, may find themselves waking up miles from the path covered in a sweet, sticky pollen. There are tales among druids of the great fern wolf, first of his kind, whose pollen could place a mortal in a timeless and eternal slumber.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete section 15 entry - see the full license for this page