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Medium fey, chaotic neutral

Armor Class 11
Hit Points 22 (4d8 + 4)
Speed 30 ft.

10 (+0) 12 (+1) 12 (+1) 8 (-1) 8 (-1) 14 (+2)

Skills Persuasion +4
Senses passive Perception 9
Languages Sylvan and one other language
Challenge 1 (200 XP)

Special Traits

  • Collective Psychic Illness. Any humanoid within 5 ft. of the fey-touched must succeed on a DC 11 Wisdom saving throw, or they can’t take reactions until the end of their next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
  • Disoriented. The fey-touched make their ability checks and saving throws with disadvantage.


  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood

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