Fey Wolf

Large beast, chaotic evil

Armor Class 16 (natural armor)
Hit Points 105 (14d10+28)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 14 (+2)

Skills Stealth +6
Damage Resistances bludgeoning, piercing and slashing from weapons that aren’t silvered
Senses passive Perception 12
Languages Common, Sylvan
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Innate Spellcasting. A fey wolf’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Death Curse. When a creature slays a fey wolf, that creature is cursed with ill luck unless it succeeds on a DC 13 Wisdom saving throw. When the cursed creature rolls a natural 20 on a die, it counts as a 1 instead. A fey creature can see this curse on a creature as an angry red halo around the victim’s head. A remove curse spell is required to rid this curse from the victim.

ACTIONS

  • Multiattack. The fey wolf makes two attacks with its bite.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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