Field Mouse Queen

Tiny beast (ozbeast), neutral

Armor Class 10
Hit Points 6 (4d4 – 4)
Speed 20 ft., burrow 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 9 (-1) 14 (+2) 16 (+3) 16 (+3)

Skills Arcana +4, History +4, Investigate +5, Nature +4, Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.
  • Resilience. The field mouse has advantage on saving throws against illusions and magic can’t put the field mouse to sleep.
  • Keen Smell. The field mouse has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

  • Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the field mouse queen can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the queen. A creature can benefit from only one Leadership die at a time. This effect ends if the queen is incapacitated.

ABOUT

Little gray field mice come from all directions, and there are thousands of them: big mice and little mice and middlesized mice.

In Faerie there are many creatures that eat mice, so it perhaps only makes sense that even the field mice are surprisingly capable. Each mischief of mice (for that is what a group of mice are called!) is led by a queen.

The average field mouse is fearful of most everything, and for good reason. They are considerably more powerful in groups however, and even more so when led by a queen.

Field mice are led in massive groups numbering in the thousands by a queen. Field mice queens are knowledgeable about much of Faerie and can be invaluable advisors, particularly out in the wildlands where civilized consultation is in short supply. They also make excellent guides and can act as the guiding force behind field mice swarms.

Then gathered by a queen or called by a whistle of field mice summoning, the little field mice become a potent force capable of dragging any heavy creature or object.

These swarms number up to eight, or about a thousand mice per swarm.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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