Fiendish Aspect, Greed

Medium fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 262 (25d8 + 150)
Speed 30 ft.

Str Dex Con Int Wis Cha
19 (+4) 18 (+4) 22 (+6) 25 (+7) 20 (+5) 24 (+7)

Saving Throws Con +13, Int +14, Wis +12, Cha +14
Skills Deception +14, Intimidation +14, Investigation +14, Perception +12, Persuasion +14
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)

Special Traits

  • Corruption. As a bonus action, Greed targets one creature he can see within 90 feet of him. The target must make a DC 21 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by Greed until the start of Greed’s next turn. Once charmed, the devil often makes deals with creatures that he never intends to make good on. The parchment he has victims sign is worthless. On a successful save, the target becomes immune to Greed’s Corruption for the next 24 hours.
  • Devil’s Sight. Magical darkness doesn’t impede Greed’s darkvision.
  • Greed Sense. Greed can pinpoint, by scent, the location of coins and gems, within 120 feet of him.
  • Infernal Hounds. A pair of hell hounds are always at his side.
  • Innate Spellcasting. Greed’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring no components:
  • Inscrutable. Greed is immune to any effect that would sense his emotions or read his thoughts, as well as any divination spell that he refuses. Wisdom (Insight) checks made to ascertain Greed’s intentions or sincerity have disadvantage.
  • Legendary Resistance (3/day). If Greed fails a saving throw, he can choose to succeed instead.
  • Magic Resistance. Greed has advantage on saving throws against spells and other magical effects.
  • Magical Weapons. Greed’s weapon attacks are magical.


  • Multiattack. Greed makes two melee attacks.
  • Cane Sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 22 (5d8) cold damage.
  • Blinding Gaze (recharges 5-6). Greed targets one creature he can see within 60 ft. of him. If the target can see him, the target must succeed on a DC 20 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Legendary Actions

Can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Spent legendary actions are regained at the start of each turn.

  • Awaken Greed. Greed casts charm person or major image.
  • Cane Sword Attack (Costs 2 Actions). The devil attacks with his magic sword.
  • Misty Step (Costs 2 Actions). Greed vanishes in a mist, only to reappear nearby.


Greed appears as a well-dressed aristocrat with a maniacal grin. He seems out of place in the market. A couple of black hell hounds are always at his heels. This is the first hint that Greed isn’t all he seems to be. In his firm grip is an exquisite red cane.

What most don’t know is the cane hides a deadly sword inside.

Fanatical Fiend. This well-dressed gentleman is in fact a terrifying devil. He is a disciplined individual who heads an extensive trading empire. Hundreds of merchants work for this terrifying tyrant.

Insatiable Desire. Greed cannot help himself. He needs more and more gold, building larger and larger vaults in his dungeons. Anxious someone might steal his treasures; he is obsessed with acquiring even more. He would cheat a peasant out of their last gold piece. Most of the deals he makes aren’t worth the parchment they’re written on.

Dark Tower. This devil resides in the tallest tower in the city. Many evil merchants also live in this soaring structure. Numerous fiends and soldiers protect Greed in his spacious chambers at the summit.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete section 15 entry - see the full license for this page