Fiendish Ferret

Tiny fiend, chaotic neutral

Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 40 ft.

6 (-2) 17 (+3) 14 (+2) 13 (+1) 12 (+1) 18 (+4)

Skills Deception +6, Insight +3, Perception +3, Persuasion +6, Sleight of Hand +5, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Common, Infernal, Thieves’ Cant
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Keen Hearing and Smell. The fiendish ferret has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The fiendish ferret has advantage on saving throws against spells and other magical effects.


  • Fiendish Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.



Sly and dexterous, fiendish ferrets can be cunning helpers to their friends and a terrible nuisance to their enemies.

Native to hells and demonic planes, these crafty critters have sneaked into many other dimensions (including several they weren’t supposed to go) to have rebellious fun and cause mischief.

Fiendish ferrets love to slink about and pilfer things, and when they get caught, they can rely on their silver tongue to weasel out of trouble.

Pact of the Chain Familiar. At the gamemaster’s discretion, a warlock with a pact of the chain may choose the form of a fiendish ferret for their familiar.

Pranks and Shenanigans. When not bound by a pact with a warlock, or when their warlock is not strict, fiendish ferrets will get into all sorts of mischief. You may roll on the table below to determine what a fiendish ferret might be up to.

Fiendish Ferret Pranks and Shenanigans
d12 Prank or Shenanigan
1 The fiendish ferret sneaks into a confessional box and urges people who come to confess to perform silly pranks in order to be absolved.
2 The fiendish ferret challenges a powerful creature to a duel of wits on a remote mountaintop and doesn’t show up.
3 The fiendish ferret delivers a coded spell to several mages, but the spell’s text is random nonsense.
4 The fiendish ferret hides two items but says it hid three.
5 The fiendish ferret enters a cooking competition and secretly eats the ingredients of all competitors.
6 The fiendish ferret replaces a blade with an indecent drawing attached to the blade’s hilt.
7 The fiendish ferret puts sugar in saltshakers and swaps hard-boiled eggs with raw eggs.
8 The fiendish ferret swaps the dark grimoire of a necromancer with a children’s coloring book.
9 The fiendish ferret offers to teach someone a language they don’t know, but replaces words like “thanks” and “hello” with insults.
10 The fiendish ferret pours sovereign glue on the throne of a tyrant.
11 The fiendish ferret steals the weapons of two rival paladins and formally gifts each paladin the weapon of the other.
12 The Fiendish ferret makes a list of pranks and shenanigans but the last item on the list is a self-referential joke.
Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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