Figurehead, Count-it-Up

Medium construct (figurefolk, ozian), lawful neutral

Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

15 (+2) 13 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

Skills Investigation +2
Damage Immunities poison
Damage Immunities petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 1 (200 XP)


  • Aversion to Summersaults. If a creature makes a DC 10 Dexterity (Acrobatics) and the figure head can see it, the count-it-up has disadvantage on attack rolls and ability checks until the end of its next turn.
  • Constructed Nature. The figurefolk doesn’t require air, food, drink, or sleep.
  • Unsteady. The figurefolk has disadvantage on Strength and Dexterity saving throws made against effects that would force it prone.


  • Pencil Tip. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage. If a 1 is rolled on an attack roll with a pencil tip, the point snaps off and the pencil tip inflicts bludgeoning damage until repaired.
  • Combat Calculation. The count-it-up targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the count-it-up’s Intelligence (Investigation) check. If the count-it-up wins, it can bestow advantage on an attack rolls against the target from an allied creature that can hear it until the end of its turn.


You are surrounded by thin, spry little people, who have figures instead of heads, and the fours, eights, sevens and ciphers bobbing up and down make their presence terribly confusing. Their houses are dull, oblong affairs, set in rows and rows with never a garden in sight. Each street has a large signpost on the corner, plus and minus signs with here and there a long division sign.

Figurefolk consist of three differentiated castes: figure heads, count-it-ups, and giant rulers.

Figure heads are irritating roughly humanoid numbers who have arms and legs. They are constantly trying to create “problems,” by lining up in wall-like fashion to force sentient creatures to complete their equations. Only then will they willingly move. If thwarted, they run about shouting and dancing in chaotic confusion.

Figure heads on their own are merely irritating, but in large numbers they can be serious obstacles. They appear in groups of four, hedging in outsiders to force them to complete their equations.

The lieutenants of figure heads, count-it-ups direct figure head swarms. They appear as human-sized pencils with arms and legs. They are aggressive towards strangers and will insist that they must complete equations before leaving the area.

Giant rulers are twice the size of a man, with arms and legs.

They are disinterested in anything but keeping their figure head citizens in line, but will fight ferociously if attacked.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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