Figurehead, Giant Ruler

Large construct (figurefolk, ozian), lawful neutral

Armor Class 15 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 13 (+1)

Skills Investigation +2
Damage Immunities poison
Damage Immunities petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Aversion to Summersaults. If a creature makes a DC 10 Dexterity (Acrobatics) and the figure head can see it, the count-it-up has disadvantage on attack rolls and ability checks until the end of its next turn.
  • Constructed Nature. The figurefolk doesn’t require air, food, drink, or sleep.
  • Measure. As a bonus action, the giant ruler targets one creature it can see within 10 feet of it. The giant ruler measure the distance between itself by laying prone and then stands up again. The target must make contest its Dexterity (Acrobatics) check against the giant ruler’s Intelligence (Investigation) check. If the giant ruler wins, it has advantage on its next melee attack.
  • Unsteady. The figurefolk has disadvantage on Strength and Dexterity saving throws made against effects that would force it prone.

ACTIONS

  • Ruler Blade. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 3) slashing damage.
  • Ruler Side. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the target must make a DC 13 Strength saving throw or be forced prone.

ABOUT

You are surrounded by thin, spry little people, who have figures instead of heads, and the fours, eights, sevens and ciphers bobbing up and down make their presence terribly confusing. Their houses are dull, oblong affairs, set in rows and rows with never a garden in sight. Each street has a large signpost on the corner, plus and minus signs with here and there a long division sign.

Figurefolk consist of three differentiated castes: figure heads, count-it-ups, and giant rulers.

Figure heads are irritating roughly humanoid numbers who have arms and legs. They are constantly trying to create “problems,” by lining up in wall-like fashion to force sentient creatures to complete their equations. Only then will they willingly move. If thwarted, they run about shouting and dancing in chaotic confusion.

Figure heads on their own are merely irritating, but in large numbers they can be serious obstacles. They appear in groups of four, hedging in outsiders to force them to complete their equations.

The lieutenants of figure heads, count-it-ups direct figure head swarms. They appear as human-sized pencils with arms and legs. They are aggressive towards strangers and will insist that they must complete equations before leaving the area.

Giant rulers are twice the size of a man, with arms and legs.

They are disinterested in anything but keeping their figure head citizens in line, but will fight ferociously if attacked.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page