Large giant, neutral

Armor Class 15 (natural armor)
Hit Points 105 (14d10+28)
Speed 40 ft.

21 (+5) 13 (+1) 14 (+2) 15 (+2) 13 (+1) 14 (+2)

Saves Str +8
Skills Athletics +8, Perception +4, Survival +4
Senses passive Perception 14
Languages Common, Giant
Challenge 5 (1,800 XP)


  • Death’s Decree (1/month). Whenever a firbolg is reduced to 0 Hit Points or would die by some other means other than natural causes, it is immediately brought back to 25 Hit Points. If the firbolg was killed by a creature that the firbolg can see, it casts a curse upon that creature. The creature must succeed a DC 15 Wisdom saving throw or be unable to harm the firbolg in any way. This curse lasts for 1 month or until the firbolg deals damage to the cursed creature.
  • Innate Spellcasting: The firbolg’s spell casting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
  • Regeneration. The firbolg regains 5 Hit Points at the start of its turn. If the firbolg takes acid or fire damage, this ability doesn’t function at the start of the firbolg’s next turn. The firbolg only dies if it starts its turn with 0 Hit Points and doesn’t regenerate.


  • Multiattack. The firbolg makes two greataxe attacks.
  • Greataxe. Melee Weapon Attack: +8 to hit, 10 ft. reach, one target. Hit: 18 (2d12 + 5) slashing damage.


Although they are giants, firbolgs are crafty, cautious, and reclusive. They have learned to distrust most other humanoids except elves, and dwell only in remote places far from civilization’s encroaching grasp, amidst fey and spirits of nature. They live in small, close-knit clans that tend to occupy one large, wooden house surrounded by a field kept for harvest. To supplement the food they grow, they wander the surrounding territory in small gangs hunting and gathering.

In their normal form, firbolgs look like oversized humans.

They wear their hair long and free, and many decorate their skin with intricate designs picked out in blue woad.

Careful and Cunning. Unlike most giants, firbolgs do not raid indiscriminately and do not solve all their problems with force and violence. If pressed into battle, they are cunning combatants who make good use of the terrain, and generally do not kill unless provoked. While they rarely raid, firbolgs love duping smaller creatures out of their food and treasure.

Alone or in small groups, they disguise themselves as hapless mountain folk, comely youths, or foreign wanderers to engage in confidence schemes and practical jokes against humanoid neighbors. Firbolgs back up their trickery with their natural magic and incredible strength. Most who encounter a firbolg are never aware of the giant’s true nature.

Most firbolgs carry their possessions with them in great sacks. Typically, a firbolg’s sack contain several throwing rocks, the firbolg’s personal treasure, and a selection of mundane items stolen, bartered, or otherwise acquired from those the firbolg has recently encountered.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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