Fire Phantom

Medium undead, chaotic evil

Armor Class 15 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.

19 (+4) 14 (+2) 15 (+2) 5 (-3) 12 (+1) 14 (+2)

Skills Intimidate +8, Perception +7
Damage Immunities fire, poison
Damage Vulnerabilities cold
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 17
Languages understands Aquan, but can’t speak
Challenge 5 (1,800 XP)


  • Turn Resistance. The fire phantom has advantage on saving throws against any effect that turns undead.
  • Final Blast. When the fire phantom dies, it combusts and leaves nothing behind but ashes. In doing so, it recharges its Fire Blast if expended, and uses it.


  • Multiattack. The fire phantom makes two claw attacks.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 5 (2d4) fire damage.
  • Fire Blast (Recharge 5-6). The fire phantom explodes in a fiery burst that affects all creatures within 10 feet. Each creature in that area must make a DC 14 Dexterity saving throw, taking 20 (6d6) fire damage on a failed save, or half as much on a successful one.


This humanoid has raging fire for hair and flame-encased fists. Elemental fire plays across its body exposing patches of charred flesh. Its eyes and tongue look like tiny balls of molten fire. Blackened teeth fill its mouth and flames dance in the back of its throat. Banished to the Flames. When a creature dies on the Elemental Planes of Fire, its soul often melds with part of the fiery plane and reforms as a fire phantom; a humanoid creature composed of rotted and burned flesh and elemental fire. Fire phantoms desire nothing more than to return to the Material Plane and destroy as many living creatures as possible by consuming them in the same flames that now house their spirit.

Fire phantoms are encountered in areas where fires are already burning (campfires, pyres, vigils, etc). They step through a portal from the Plane of Fire into a fire on the Material Plane. This fire must be at least Small or larger; else any attempt by the fire phantom to enter the Material Plane through that fire automatically fails. Once it enters the plane, it often lies in wait in the fire for potential victims to come near it. Burning Ambush. A fire phantom waits inside its fire until it spots a living creature. It then rushes out, shrieking and hurling globes of fire. If faced with overwhelming odds or facing certain destruction, the fire phantom either moves as close as possible to as many foes as possible or attempts to draw in as many of its opponents as possible and uses it immolation ability. In normal melee, the fire phantom alternates between hurling globes of fire and pummeling a foe with its burning fists. When a fire phantom is wounded, flames dance and play around the wound. Fire phantoms fight until destroyed or all opponents are dead or flee.

Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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