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Fire Vampire

Medium undead, neutral evil

Armor Class 13
Hit Points 52 (7d8 + 21)
Speed 0 ft., fly 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Ignan
Challenge 3 (700 XP)

Special Traits

  • Ghost Flames. At the start of each of the fire vampire�s turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the area that aren�t being worn or carried ignite. If the fire vampire takes any amount of cold damage, this ability is suppressed for 1 round.
  • Incorporeal Movement. The fire vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

  • Flame Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it must succeed on a DC 12 Dexterity throw or ignite. Until a creature takes an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.
  • Flame Blast. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it must succeed on a DC 12 Dexterity throw or ignite. Until a creature takes an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.
  • Inferno (Recharge 5�6). The fire vampire�s ghost flames blaze outward in a 10-foot-radius radius centered on the fire vampire. Creatures in this area must succeed on a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a successful one. After using this action, the fire vampire�s ghost flames ability is suppressed until it recharges this action.

About

Fire vampires, also called flamewraiths, are the fading remnants of fire elemental creatures whose life force has been drained, either by contact with the undead or at the planar vergence between the Elemental Plane of Fire and the Negative Energy Plane. Composed of nearly transparent ghostly flames shot through with strange colors, they give off a withering heat. They are birthed into the cosmos amid the fading flames of dying stars, cast out into the void by collapsing neutron stars or in the explosive aftershocks of nova and supernova explosions. Some fire vampires linger roaring halos around the stellar surface in the wake of their creation, but others soar through the heavens seeking only to slay and burn out their hate and fury of the living before they themselves dissipate into cosmic nothingness.

Section 15: Copyright Notice
Mythos Monsters (5E) © 2020, Legendary Games; Authors Michael "solomani" Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.