Fire Whale

Huge elemental, unaligned

Armor Class 14 (natural armor)
Hit Points 175 (14d12 + 84)
Speed swim 40 ft.

30 (+10) 13 (+1) 22 (+6) 2 (-4) 12 (+1) 6 (-2)

Skills Perception +5
Damage Immunities fire
Senses blindsight 120 ft., passive Perception 15
Challenge 11 (7,200 XP)

Special Traits

  • Echolocation. The whale can’t use its blindsight while deafened.
  • Hold Breath. The whale can hold its breath for 30 minutes.
  • Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.


  • Multiattack. The fire whale makes two attacks: one with its bite and one with its tail slap.
  • Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 10) piercing damage.
  • Tail Slap. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage.
  • Scalding Blast (Recharge 5-6). A fire whale can release a blast of superheated air in a 60-foot cone from its blowhole that scalds or burns those contacting it. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.


Surfacing from the sea of flames rises, a titanic crimson whale mottled with a pattern of yellow and orange spots running down its dorsal fins.

Its huge, angular mouth hangs open, exposing its hideous gaping gullet.

All manner of fiery aquatic life swims the Sea of Fire, including the majestic fire whales. These 30-foot-long mammals are relatively peaceful creatures, though if provoked they quickly become deadly adversaries.

Fire whales generally spend their time feeding on elemental invertebrates that move along the bottom of the Sea of Fire. When feeding, the fire whale dives to the bottom, flips on its side, and swims along, running its head through the fiery and oily sea floor scooping food into its mouth. Fire whales generally take in enough food to sustain themselves for 4 months (during breeding season).

Late in the year (by Material Plane standards) fire whales gather for their mating ritual. During this time as many as 7 fire whales can be encountered together. Sages are unsure as to the purpose of the “extra” fire whales, but each spends its share rolling and milling with the others during this ritual. Gestation for fire whales is generally 11 months after which time the mother gives birth to 1d2 calves. While the calves are growing, both they and the mother spend most of their time in the shallower ends of the Sea of Fire. After nearly 7 months, they migrate to deeper waters and most calves swim away and become independent. Young reach maturity around 6 years of age.

Fire whales are hunted by various races for their meat, blubber, and oil. Of the races that hunt them the most are the salamanders, volcano giants (see their entry in this book), and the efreet of the City of Brass.

Fire whales are generally peaceful creatures and rarely attack unless threatened. If forced into combat, a fire whale attacks with its bite and tail slap. Surface creatures that threaten a fire whale are subjected to its scalding blast attack.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb