First Servant

Medium humanoid (any race), any alignment

Armor Class 17
Hit Points 162 (25d8 + 50)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 14 (+2) 15 (+2) 20 (+5) 18 (+4)

Saving Throws Con +6, Wis +9, Cha +8
Skills History +6, Insight +9, Perception +9, Religion +6
Senses passive Perception 19
Languages any three languages
Challenge 12 (8,400 XP)

SPECIAL TRAITS

TACTICS

The first servant casts death ward, holy aura, and true seeing before combat.

ACTIONS

  • Multiattack. The first servant can use its Awe-inspiring Presence and then attack with its rod.
  • Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the target must succeed on a DC 17 Constitution saving throw or be blinded and deafened until the start of the first servant’s next turn.
  • Awe-inspiring Presence. Each creature of the first servant’s choice that is within 30 feet of the first servant and aware of it must succeed on a DC 17 Wisdom saving throw or be unable to use bonus actions or reactions until the start of the first servant’s next turn.

ABOUT

A first servant is one of its deity’s most powerful mortal allies on the Material Plane. First servants often operate outside the accepted hierarchy of their churches and hold positions of prominence as oracles and prophets of their faith, or as the direct harbingers of their gods.

Section 15: Copyright Notice

Southlands. © 2021 Open Design LLC. Authors: Richard Green with Wolfgang Baur, Basheer Ghouse, and Kelly Pawlik.

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