Flailing Snailing

Small elemental, neutral

Armor Class 16 (natural armor)
Hit Points 11 (2d6 + 4)
Speed 10 ft.

STR DEX CON INT WIS CHA
10 (+0) 5 (-3) 15 (+2) 3 (-4) 10 (+0 5 (-3)

Damage Immunities fire, poison
Condition Immunities poisoned
Senses Senses darkvision 60 ft., tremorsense 60 ft.
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Antimagic Shell. Friendly creatures within 5 feet of the flailing snailing have resistance to damage from spells and other magical effects.

ACTIONS

  • Tentacle Flails. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
  • Iridescent Shell. The snail’s shell emits a rainbow of scintillating light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30 foot radius and dim light for an additional 30 feet.
  • Shell Defense. The flailing snailing withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.

ABOUT

Snailings are alien snails from the Plane of Earth, marked by pearlescent shells and spiked tentacle stalks. Originally brought to the Material Plane by returning astral explorers, snailings quickly escaped captivity and made homes for themselves in this new world. Snailings feed on rich mineral deposits, collecting in glittering mines and the deep caves of the Under Dark.

Shell Games. The dazzling shells of snailings are famous and desired throughout the realms. Each snailing’s shell is veined with gemstone, always catching the light pleasantly, They can be found variously embellishing the weapons, armor, and lavish jewelry of the very rich. Most captured snailings don’t survive to adulthood thanks to the high price offered for their shells, and the fact that it takes them hundreds of years to fully mature.

Wizards have been known to adopt them for study, and they are a particular favorite pet of gnomes, who gave them their name.

Magic Shell. Aside from the astounding beauty of their shells, flailing snailings are known for their ability to distort harmful magical energy. As a means of self defense, snailings radiate an aura that displaces magic, helping them avoid and overcome the effects of harmful spells. A snailing’s displacement field also allows it to manipulate light, a trait used to distract predators in the Under Dark.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

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