Flatfolk, Indigent

Medium humanoid (flatfolk, ozian), neutral

Armor Class 14 (flatfolk armor)
Hit Points 18 (4d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 4 (-3) 4 (-3) 4 (-3)

Damage Vulnerabilities psychic
Skills Perception -1
Senses passive Perception 9
Languages Common
Challenge 1/8 (25 XP)

ACTIONS

  • Fist. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

ABOUT

This humanoid’s head is really flat on top, as if it was cut off just above the eyes and ears. Also its head is bald, with no hair on top at all, and the ears are big and stick straight out, and its noses is small and stubby, while the mouth is well-shaped and not unusual. Its eyes are large and bright and a deep violet in color. The men are armed with bows and arrows and have small axes of steel stuck in their metal belts. They wear no hats nor ornaments.

Flatfolk are led by a Supreme Dictator, who is elected once a year. Given that the Supreme Dictator made a law that he always counts the votes, he stays in his position. Other flatheads have the title of dictator, a made up office they hold to feel important.

Flatfolk have no brains in their head. They do however have brains in cans called braincases, which they use to think. Flatfolk punish their lessers by taking their cans away from them. Flatfolk who are punished have no braincase and can only repeat phrases they hear. Most flatfolk have just one braincase and therefore are content to do what they’re told. Flatfolk with two braincases, usually taken in battle from another flatfolk or doled out as a reward, quickly ascend the ranks of flatfolk military. Flatfolk who have three braincases gain the ability to cast spells as a sorcerer. Flatfolk who have four braincases gain the ability to cast spells as a warlock.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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