Flatfolk, Officer

Medium humanoid (flatfolk, ozian), neutral

Armor Class 15 (flatfolk armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

16 (+3) 16 (+3) 14 (+2) 12 (+1) 12 (+1) 12 (+1)

Damage Resistances psychic
Skills Perception +3
Senses passive Perception 13
Languages Common
Challenge 2 (450 XP)


  • Braincase. The flatfolk has two braincases on his person. A braincase has AC 19 and 5 hit points. If a braincase is destroyed, the flatfolk’s Intelligence, Wisdom, and Charisma are reduced by 4 for each braincase destroyed.


  • Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the flatfolk officer can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the flatfolk officer. A creature can benefit from only one Leadership die at a time. This effect ends if the flatfolk officer is incapacitated.


This humanoid’s head is really flat on top, as if it was cut off just above the eyes and ears. Also its head is bald, with no hair on top at all, and the ears are big and stick straight out, and its noses is small and stubby, while the mouth is well-shaped and not unusual. Its eyes are large and bright and a deep violet in color. The men are armed with bows and arrows and have small axes of steel stuck in their metal belts. They wear no hats nor ornaments.

Flatfolk are led by a Supreme Dictator, who is elected once a year. Given that the Supreme Dictator made a law that he always counts the votes, he stays in his position.

Other flatheads have the title of dictator, a made up office they hold to feel important.

Flatfolk have no brains in their head. They do however have brains in cans called braincases, which they use to think. Flatfolk punish their lessers by taking their cans away from them.

Flatfolk who are punished have no braincase and can only repeat phrases they hear.

Most flatfolk have just one braincase and therefore are content to do what they’re told.

Flatfolk with two braincases, usually taken in battle from another flatfolk or doled out as a reward, quickly ascend the ranks of flatfolk military.

Flatfolk who have three braincases gain the ability to cast spells as a sorcerer.

Flatfolk who have four braincases gain the ability to cast spells as a warlock.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page