Flatfolk, Witch

Medium humanoid (flatfolk, ozian), neutral evil

Armor Class 15 (flatfolk armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.

14 (+2) 16 (+3) 14 (+2) 20 (+5) 20 (+5) 20 (+5)

Damage Immunities psychic
Damage Immunities charmed
Skills Arcana +8, History +8, Perception +8
Senses passive Perception 18
Languages Common
Challenge 5 (1,800 XP)


  • Braincase. The flatfolk has four braincases on her person. The braincase has AC 19 and 5 hit points. If a braincase is destroyed, the flatfolk’s Intelligence, Wisdom, and Charisma are reduced by 4 for each braincase destroyed.
  • Spellcasting. The flatfolk witch is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +9 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:


  • Poison Spray. Range 10 ft., one creature. Hit: The creature must make a DC 16 Constitution saving throw or take 6 (1d12) poison damage.


This humanoid’s head is really flat on top, as if it was cut off just above the eyes and ears. Also its head is bald, with no hair on top at all, and the ears are big and stick straight out, and its noses is small and stubby, while the mouth is well-shaped and not unusual. Its eyes are large and bright and a deep violet in color. The men are armed with bows and arrows and have small axes of steel stuck in their metal belts. They wear no hats nor ornaments.

Flatfolk are led by a Supreme Dictator, who is elected once a year. Given that the Supreme Dictator made a law that he always counts the votes, he stays in his position.

Other flatheads have the title of dictator, a made up office they hold to feel important.

Flatfolk have no brains in their head. They do however have brains in cans called braincases, which they use to think. Flatfolk punish their lessers by taking their cans away from them.

Flatfolk who are punished have no braincase and can only repeat phrases they hear.

Most flatfolk have just one braincase and therefore are content to do what they’re told.

Flatfolk with two braincases, usually taken in battle from another flatfolk or doled out as a reward, quickly ascend the ranks of flatfolk military.

Flatfolk who have three braincases gain the ability to cast spells as a sorcerer.

Flatfolk who have four braincases gain the ability to cast spells as a warlock.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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