5e SRD >Creatures >

Fledgling Sorcerer

Medium humanoid (human)

Armor Class 13 (leather armor)
Hit Points 34 (5d+10)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 14(+2) 10 (+0) 13 (+1) 14 (+2)

Skills Arcana +2, Animal Handling +3, Deception +4
Senses passive Perception 10
Languages Kagari (Common)
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Spellcasting. A fledgling sorcerer is a 3rd-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following sorcerer spells prepared:
  • Sorcery Points. The fledgling sorcerer has 3 sorcery points. He can spend 1 or more sorcery points to gain one of the following benefits:
  • Heightened Spell. When he casts a spell that forces a creature to make a saving throw to resist the spell’s effects, The sorcerer can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
  • Quicken Spell. When a fledgling sorcerer casts a spell, he can spend 2 sorcery points to cast the spell as a bonus action. If he does this, he can only cast cantrips when using his action to cast another spell.

ACTIONS

  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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