Flesh Corruptor

Medium aberration (titanspawn), chaotic evil

11 (+0) 14 (+2) 16 (+3) 11 (+0) 12 (+1) 10 (+0)

Armor Class 13 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
Skills Deception +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Titan Speech
Challenge 1 (200 XP)

Special Traits

  • Deadly Fervor. A creature slain by the Flesh Corruption feature decomposes at an unnaturally accelerated rate, reduced to a pool of putrefied muck after 2d6 minutes. A remove curse cast upon the body negates this effect. A gentle repose spell halts decomposition as well, but its duration is reduced to 24 hours when cast on a body slain by Flesh Corruption.
  • Disease Immunity. The flesh corruptor is immune to disease.
  • Septic Aura. Creatures within 10 feet of the flesh corruptor suffer a weakened resistance to necrotic damage. Creatures within the aura that are normally immune to necrotic damage instead have only resistance to necrotic, and those that normally have resistance to necrotic lose that resistance.


  • Flesh Corruption. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target must succeed a DC 13 Constitution saving throw against disease or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


Flesh corrupters cover themselves in the robes of beggars and penitents in order to hide their sores and diseased flesh. They slowly prey on the poor and diseased. If exposed, they lash out, trying to slay their foes quickly so that nothing will remain of them.


A flesh corruptor is a pitiful creature, a vaguely humanoid walking mass of decay. Oozing sores and seeping wounds run rampant across its exposed flesh, and great, yellowish blisters cover its hands and feet. Its hunched posture and cowl hide its face, and much of its body is concealed by a leper’s rags and tattered robes.

Cunning, the flesh corruptors hide by joining roving leper bands or other groups of poor, sick, and disenfranchised folk, following them from city to city. If any of the unfortunate wanderers ever notice their numbers shrinking, most assume they have simply lost another fellow to their ailments (or perhaps to predators, or simply to the elements).

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