Family: Florofauna

Tiny plant (florofauna), unaligned

Armor Class 11 (natural armor)
Hit Points 3 (1d4 + 1)
Speed 25 ft., burrow 5 ft.

2 (-4) 11 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2)

Senses passive Perception 10
Challenge 0 (10 XP)
Proficiency Bonus +2


  • Cheek Pouches. The floster can store and carry tiny objects, such as seeds, up to its carrying capacity in its cheek pouches.
  • Flower Camouflage. The floster has advantage on Dexterity (Stealth) checks made to hide among flowers.
  • Keen Smell. The floster has advantage on Wisdom (Perception) checks that rely on smell.


  • Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
  • Create Flower (5/day). The floster causes a flower of its choice to magically sprout from a patch of earth or soil it touches, or directly on its back. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.


An adorable and unlikely fusion between a hamster and a flower, flosters are tiny critters that delight to play among flowers. Their benign magic allows flosters to create flowers on the ground and directly on their backs, and they love to see and smell each other’s flowers.

Calm and docile, a floster will run away and either burrow on the ground or hide among flowers at the sight of danger.

If it’s scared, a floster can pretend to be a flower for hours at a time.

Familiar. At the gamemaster’s discretion, a player character who can cast find familiar may choose the form of a floster for their familiar.

Awakened Flosters. Flosters are eligible targets for the awaken spell. Awakened flosters might seek to study botany or become floral designers. When awakened, flosters are typically very gentle and polite, and have remarkably high-pitched voices.


Flosters may gather in swarms known as bouquets. A bouquet of flosters uses the floster stat block but is a medium swarm of tiny plants with 38 (7d8 + 8) hit points and a challenge rating of 1/4 (50 XP); has a Strength score of 9; has resistance to bludgeoning, piercing, and slashing damage; has immunity to being charmed, frightened, paralyzed, petrified, prone, restrained, and stunned; and it can use Create Flower at will unless it has half of its hit points or fewer.

The bouquet of flosters gains the following additional trait: Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a floster. The swarm can’t regain hit points or gain temporary hit points.

The bouquet’s bite attack is replaced by the following action:

  • Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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