Large plant, unaligned

Armor Class 11 (natural armor)
Hit Points 24 (4d10 + 3)
Speed 5 ft., climb 5 ft.

6 (-2) 12 (+1) 12 (+1) 1 (-5) 10 (+0) 6 (-2)

Damage Resistances bludgeoning and piercing from nonmagical attacks
Damage Immunities psychic damage
Condition Immunities charmed, deafened, frightened, prone, stunned, unconscious
Senses tremorsense 60 ft., passive Perception 10
Challenge 1 (200 XP)


  • False Appearance. A patch of flowershroud looks completely natural to the untrained eye. It always has advantage on Stealth checks, and attempts to detect the flowershroud rely on a character’s Nature skill, not Perception.
  • Shroudblossom Poison. The flowershroud releases a virulent poison each time it lashes out with its thorn strands. Any creature struck by the flowershroud must succeed on a DC 11 Constitution saving throw or be poisoned, falling prone and going into convulsions for one minute. During this time, the creature is incapacitated and cannot take any actions or reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  • Multiattack. The flowershroud makes three Thorn Strand attacks.
  • Thorn Strand. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) piercing damage and the target must make a successful DC 11 Constitution saving throw or be affected by shroudblossom poison.


Flowershrouds are plants that crave to sink their roots into warm flesh and drink the nutrients held within. They are slow moving but camouflage themselves as masses of wildflowers. Thus hidden, they wait beside streams, in glades, or along paths for the unwary. The plant attacks lone prey with several long, thorn-covered tendrils that tear and choke while injecting poison. Larger parties or more dangerous-looking prey are stalked, slowly but patiently, and attacked while they sleep.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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