Flying Dagger

Tiny construct, unaligned

Armor Class 15 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 50 ft. (hover)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 11 (+0) 1 (-5) 5 (-3) 1 (-5)

Saving Throws Dex +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
Challenge 1/2 (100 XP)

Special Traits

  • Antimagic Susceptibility. The flying dagger is incapacitated while in an area of antimagic, such as an antimagic field. If targeted by a dispel magic spell, the dagger must succeed on a Constitution saving throw against the caster’s spell save DC, or fall unconscious for 1 minute.
  • False Appearance. While the flying dagger remains motionless, it is indistinguishable from a normal dagger of its kind.

Actions

  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.