Medium aberration, neutral evil

Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed fly 40 ft.

11 (+0) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 14 (+2)

Skills Perception +4
Damage Vulnerabilities radiant
Damage Immunities cold, lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Auran, Common
Challenge 4 (1,100 XP)

Special Traits

  • Animate Dead. The electrical aura of the fogwarden can animate up to four dead creatures within 20 feet. The animated creatures resemble zombies and are under the control of the fogwarden. If the fogwarden is slain or moves more than 20 feet from a zombie, the animated creature collapses and cannot be animated again. The animated creatures use zombie statistics.
  • Electricity Discharge. A creature that touches the fogwarden or hits it with a melee attack while within 5 feet of it takes 14 (4d6) lightning damage. If the creature is wielding a metal weapon or wearing metal armor, it must succeed on a DC 14 Constitution saving throw or be stunned until the end of the fogwarden’s next turn.
  • Gaseous Form. While in this form, the fogwarden’s only method of movement is a flying speed of 10 feet. The Fogwarden can enter and occupy the space of another creature. The Fogwarden has resistance to nonmagical damage, is still hypersensitive to sunlight, and it has advantage on Strength, Dexterity, and Constitution saving throws. The Fogwarden can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid. The Fogwarden can’t fall and remains hovering in the air even when stunned or otherwise incapacitated.
  • Innate Spellcasting. The fogwarden’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The fogwarden can innately cast animate dead at will requiring no material components.
  • Sunlight Hypersensitivity. The fogwarden takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.


  • Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.


This creature resembles a humanoid formed of fog and mist. The only discernible facial feature is its icy blue eyes.

The fogwarden is sometimes called the ice apparition, for much like the standard apparition, the fogwarden feeds on the fear of its victims. The fogwarden, however, is not undead. A fogwarden is usually found inhabiting the coldest and most desolate areas of the world. The fog surrounding it flashes with its life force. These flashes are often mistaken for the will-o’-wisp.

Fogwardens favor instilling fear and panic in their opponents to actual combat. In melee, the fogwarden attacks by launching a bolt of lightning at its foes. When a fogwarden is destroyed, it evaporates completely, leaving no trace of its existence.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky' Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

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