Forest Lord

Medium fey (canine, shapechanger), chaotic neutral

Armor Class 15 (natural armor)
Hit points 52 (8d8 + 16)
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 13 (+1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Skills Deception +3, Intimidation +3, Nature +3, Perception +4, Persuasion +3, Stealth +5, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 4 (1,100 XP)

Special Traits

  • Charge (Humanoid Form Only). If the forest lord moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Fey Ancestry. The forest lord has advantage on saving throws against being charmed, and magic can’t put the forest lord to sleep. Keen Hearing and Sight. The forest lord has advantage on Wisdom (Perception) checks that rely on hearing or sight. Plant Camouflage. The forest lord has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Pounce (Lion Form Only). If the forest lord moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the forest lord can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, the forest lord can long jump up to 25 feet. Shapechanger. The forest lord can use its action to polymorph into a lion, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies

Actions

  • Multiattack. In humanoid form, the forest lord makes two melee or ranged attacks. In lion form, the forest lord makes one attack with its bite and one with its claw.
  • Bite (Lion Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claw (Lion Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Ram (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
  • Shortsword (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow (Humanoid Form Only). Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

About

The keen senses of a forest lord make it almost impossible to surprise one in the wild. Conversely, with their own natural grace and agility, forest lords can sneak up on travelers who are not carefully watching the surrounding wilderness. A forest lord expecting trouble is likely to be armed with a bow and a dagger and typically looses arrows from hiding, weakening an enemy before closing.

This large, ape-like beast has vaguely human features. It is covered in long, stringy hair. Hateful red eyes peer out from beneath its tresses.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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