Large elemental, chaotic evil

Armor Class 14
Hit Points 119 (14d10 + 42)
Speed 50 ft.

12 (+1) 18 (+4) 16 (+3) 6 (–2) 10 (+0) 6 (–2)

Damage Immunities fire, poison
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 8 (3,900 XP)
Proficiency Bonus +3


  • Blight. Any creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Constitution saving throw or become poisoned until the end of that creature’s next turn.
  • Cinder Form. The forgeblight can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the forgeblight or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage. Also, the forgeblight can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 4 (1d8) fire damage and is subjected to Blight.
  • Illumination. The forgeblight sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Siege Monster. The forgeblight deals double damage to objects and structures.
  • Water Susceptibility. For every 5 feet the forgeblight moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
  • Weapon Blight. Any nonmagical weapon that strikes the forgeblight partially burns away. After dealing damage, the weapon takes a permanent and cumulative –1 penalty to damage rolls. If the penalty reaches –5, the weapon is destroyed. Nonmagical ammunition that hits the forgeblight deals damage and is then destroyed.


  • Multiattack. The forgeblight makes two attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, 4 (1d8) fire damage, and Blight. A creature wearing nonmagical armor or a shield must succeed on a DC 14 Dexterity saving throw, or the armor or shield (target’s choice) partially burns away. The creature takes another 4 (1d8) fire damage, armor takes a permanent and cumulative ?1 penalty to the AC it offers, or the shield takes a similar penalty to its bonus to AC. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
  • Cinder Burst. The forgeblight hurls a ball of cinders at a point it can see within 60 feet of it. Each creature within a 10-foot-radius sphere centered on that point must make a DC 14 Constitution saving throw. The sphere goes around corners. On a failed save, a creature takes 7 (2d6) fire damage, takes 7 (2d6) poison damage, and becomes poisoned until the end of its next turn. While poisoned in this way, a creature can’t benefit from being invisible.


Affront to Nature. Whether through a brush with powerful malevolence or unwise experiments, elementals can be corrupted, turning them into blighted forms. Fey and others with a connection to nature have an instinctive aversion to these creatures.

Toxic Magic. Blighted elementals are sources of poison, carrying their corruption with them and spreading it to new places. They multiply rapidly and carry death to the unwary. For those with sinister intentions though, they can be an excellent source of dangerous, potent ingredients for potions or poison.

  • DC 10 Intelligence (Nature): Blight elementals arise when nature or the substance of an elemental plane is corrupted. These elementals can resemble nonelemental creatures, but they’re still elementals. Blight elementals have elemental resistances, including to nonmagical attacks.
  • DC 15 Intelligence (Arcana): A blight elemental is always poisonous, in addition to its other powers. Some, such as deathmoss and forgeblights, have supernatural abilities to spread rot to creatures or objects.
  • DC 20 Intelligence (History): Some legends say a lich created the first blight elementals to gain the favor of an arch daemon. If such stories are true, finding the lich’s notes might allow someone to return blight elementals to their original forms.
Section 15: Copyright Notice

Grim Hollow: The Monster Grimoire © 2021, Ghostfire Gaming Pty Ltd. Author: Shawn Merwin

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