Forlarren Sorceress

Medium fey, neutral evil

Armor Class 16 (natural armor), 19 with mage armor
Hit Points 165 (22d8+66)
Speed 30 ft.

10 (+0) 17 (+3) 16 (+3) 8 (-1) 13 (+1) 18 (+4)

Saving Throws Dex +6, Cha +7
Damage Resistances bludgeoning, piercing and slashing from weapons that aren’t cold iron, cold
Damage Immunities poison
Senses passive Perception
Languages Common, Sylvan
Challenge 8 (3,900 XP)


  • Spellcasting. The forlarren is a 9th level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The forlarren has the following spells prepared:
  • Quickened Spell (3/day): The forlarren sorcerer can cast a spell as a bonus action.
  • Twinned Spell (3/day): The forlarren sorcerer can target a second creature with a spell that usually targets a single creature.
  • Remorse. Whenever the forlarren kills a living creature, she must succeed on a DC 14 Wisdom saving throw to avoid becoming overwhelmed with remorse. If she fails, roll 1d6. On a roll of 1-2 she will continue to attack until she kills another creature. On a 3-4 she will become frightened of the allies of the slain creature for 24 hours. On a 5-6 she will offer allies of the slain creature her services in recompense for 1d12+12 hours before reverting to her aggressive nature.


  • Multiattack. The forlarren attacks twice with her claws.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and the target is grappled (escape DC 15). Until the grapple ends, if the target is wearing metal armor it takes 13 (3d8) fire damage.


A nymph’s charm and beauty are such that she can seduce nearly any creature that she sets her attentions on—and often, unfortunately, creatures she would rather not consort with. When a nymph catches the attention of a fiend and the fiend takes advantage of the creature, the resulting offspring is not always a half-fiend. Roughly one in 20 such incidents results instead in a strange creature known as a forlarren—a unique creature that possesses its own unusual abilities and qualities. A forlarren stands 6 feet tall and weighs about 160 pounds. In theory, these creatures can live for hundreds of years, but most perish through violence before they turn 10.

Painful Childhood. Few nymphs survive the ordeal of giving birth to a forlarren—those who do might attempt to raise their children in loving environments, but the evil that lurks in a forlarren’s soul is powerful. In most cases where a nymph attempts to raise a forlarren child, it’s only a matter of time before the forlarren grows resentful and its evil nature compels it to murder its mother.

Most forlarrens are female, and few are capable of conceiving children of their own. A forlarren grows to adulthood with astonishing speed, reaching full growth in only a year—even those who come into the world as orphans are capable of defending themselves and seeking out food. Yet despite the rapidity with which they reach maturity, few forlarrens survive to adulthood. Cast out from both sylvan and fiendish society, the typical forlarren is a lonely creature, cursed by its own existence. It detests itself and everything it sees, and soon becomes consumed by hatred of life itself. The forlarren vents its rage on good and evil alike, lashing out at anything that approaches it.

Section 15: Copyright Notice

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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