Frog, Giant Killer

Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft., swim 30 ft.

20 (+5) 18 (+4) 20 (+5) 5 (-3) 10 (+0) 10 (+0)

Senses passive Perception 10
Challenge 6 (2,300 XP)

Special Traits

  • Amphibious. The giant killer frog can breathe air and water.
  • Keen Smell. The giant killer frog has advantage on Wisdom (Perception) checks that rely on smell.
  • Standing Leap. The giant killer frog’s long jump is up to 30 feet and its high jump is up to 20 feet, with or without a running start.


  • Multiattack. The giant killer frog one Bite attack and two Claws attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


Killer frogs are similar to their dire cousins, except that they stand partially erect and use their front claws as well as their bite. Killer frogs are created by an evil mutation of dire frogs through a practice thought to be known only to the worshipers of Tsathogga. Killer frogs, being more humanoid in appearance, do not have adhesive tongues.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene