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Frog, Poison Dart

Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4-1)
Speed 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
1 (-5) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4)

Skills Perception +1
Senses darkvision 30 Ft., passive Perception 11
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Amphibious. The frog can breathe air and water.
  • Standing Leap. The frog’s long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.
  • Chromatic Skin. The frog’s brightly patterned skin gives it disadvantage on stealth checks.
  • Poisonous Skin. The frog constantly secretes a poison from its skin. If a creature touches the frog, it must make a DC 10 Constitution saving throw or take 1d4 poison damage. A creature can extract poison from a willing or unconscious poison dart frog, applying it to a weapon. Once applied, the poison retains potency for 1 hour before drying.
Section 15: Copyright Notice
Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.