Medium humanoid (frogfolk, ozian), neutral

Armor Class 13 (leather armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft., swim 40 ft.

16 (+3) 12 (+1) 14 (+2) 16 (+3) 14 (+2) 14 (+2)

Skills Acrobatics +3, Athletics +5, Arcana +5, History +5, Perception +4
Senses passive Perception 14
Languages Common
Challenge 1 (200 XP)


  • Amphibious. The frogfolk can breathe air and water.
  • Standing Leap. The frogfolk’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
  • Swamp Camouflage. The frogfolk has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.


  • Multiattack. The frogfolk makes two attacks: one with its cane and one with its bite.
  • Cane. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Croaked Decree (1/Day). The frogfolk makes a loud pronouncement. Each ally within 60 feet of the frogfolk that can hear the pronouncement has advantage on its next attack roll.


This frogfolk is dressed knee-breeches made of yellow satin plush, with trimmings of gold braid and jeweled kneebuckles; a white satin vest with silver buttons in which are set solitaire rubies; a swallow-tailed coat of bright yellow; green stockings and red leather shoes turned up at the toes and having diamond buckles. It wears a purple silk hat and carries a gold-headed cane. Over its eyes it wears great spectacles with gold rims.

Frogfolk are rare creations from a magical pool in Yip Country. The pool is surrounded by thick bushes and contains a magic skosh that transforms beasts into humanoids. It also makes them unusually intelligent. This makes them rather haughty; given they rarely travel far, their encounters with other species tend to be quite jarring.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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