Frostfolk Noble

Family: Frostfolk

Medium elemental (frostfolk), lawful evil

Armor Class 14 (natural armor)
Hit Points 49 (9d8 + 9)
Speed 30 ft.

15 (+2) 12 (+1) 13 (+1) 11 (+0) 12 (+1) 13 (+1)

Skills Deception +3, Perception +3, Persuasion +3
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities petrified, poisoned
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)


  • Regeneration. The frostfolk noble regains 10 hit points at the start of its turn. If the noble takes fire damage, this trait doesn’t function at the start of the noble’s next turn. The noble dies only if it starts its turn with 0 hit points and doesn’t regenerate.


  • Cold Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage.
  • Chilling Gaze. The frostfolk noble targets one creature it can see within 30 feet of it. If the target can see the noble, the target must succeed on a DC 11 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to this noble’s gaze for 1 hour.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the noble. A creature can benefit from only one Leadership die at a time. This effect ends if the noble is incapacitated.


These creatures appear to be towering men of snow, with faces of roughly cut ice and a cruel, forbidding appearance.

Land of Snow and Ice. Frostfolk reside on the island of Isa Poso, one of the few places in Faerie where there is snow and ice. They are a devious, scheming people who will adhere to the letter of the law while nefariously twisting it to their own ends. They fear ice dragons, whose breath melt their forms, and often post bounties for their hides. But those who seek to cash in on those bounties will find that frostfolk will twist any agreement to their own ends.

Frostfolk nobles are made of ice, wrapped in robes of snow.

They have a cold and dreadful gaze that strikes fear in the hearts of mortals who cross them. Frostfolk nobles are even more devious, shamelessly dangling the possibility of a hand in marriage-only to chop that hand off.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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