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Fungal Creeper

Small plant, unaligned

Armor Class 12 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 10 ft.

13 (+1) 6 (–2) 14 (+2) 1 (–5) 6 (–2) 1 (–5)

Damage Immunities poison
Condition Immunities exhaustion, poisoned, unconscious
Senses Blindsense 60 ft. (blind beyond this radius), passive Perception 8
Challenge 1/2 (100 XP)


  • Amorphous. The fungal creeper can move through an opening as small as one inch without squeezing and can occupy another creature’s square.


  • Mycelial Bite. Melee Weapon Attack: +3 to hit against one target in its square. Hit: 4 (1d6 + 1) piercing damage. If the fungal creeper rolls a 19 or 20 to hit, it attaches to its target. The target loses 1d4 hit points at the beginning of each of its turns. A creature may use an action to attempt a DC 13 Strength check to remove the fungal creeper from its target.


The fungal creeper is a patch of fungus growing upon a boulder or wall, which often appears weathered and strangely corroded. The name comes from its ability to creep along the wall, moving about to follow living creatures. Fungal creepers draw sustenance from minerals found in rock and stone, but supplement their diets with fresh blood.

A fungal creeper may be distracted by fresh meat, whether in the form of rations no more than one day old or the body of an unconscious combatant. They are scavengers and move to feed off carrion as soon as it is detected.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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