Fungal Folk Alchemist V

Family: Fungal Folk Alchemist

Medium monstrosity, neutral evil

Armor Class 17 (natural armor)
Hit Points 104 (16d8+32)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 12 (+1) 10 (0) 8 (-2)

Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Skills Stealth +7
Senses passive Perception 14
Languages Undercommon
Challenge 10 (5900 XP)

Special Traits

  • Stalk-still. A fungal folk that remains perfectly still has advantage on Dexterity (Stealth) checks made to hide.

Actions

  • Stone Knuckles. Melee Weapon Attack: +7 to hit. Hit: 10 (2d6+3) slashing damage.
  • Spore Bomb (Challenge 10): Ranged Weapon Attack: +8 to hit, range 30/60 ft. Hit: 15 (6d4) poison damage and the target must succeed on a DC 15 Constitution saving throw or drop to 0 hit points.
Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb