Fungus Queen

Medium plant, chaotic evil

Armor Class 18 (natural armor)
Hit Points 221 (34d8 + 68)
Speed 20 ft.

STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 14 (+2) 13 (+1) 15 (+2) 26 (+8)

Skills Deception +14, Stealth +6
Damage Resistances cold, acid; bludgeoning, piercing and slashing from nonmagical attacks not made with cold iron weapons
Damage Immunities lightning
Condition Immunities blinded, deafened, exhaustion
Senses darkvision 60 ft., greensight 60 ft., passive Perception 10
Languages Abyssal, Aklo, Common, Terran, Undercommon; telepathy 100 ft.
Challenge 17 (18,000 XP)

SPECIAL TRAITS

  • Battle Pods. A fungus queen fights in coordination with her sporepods. Sporepods count as allies to the fungus queen and to one another and can provide flanking. In addition, her tentacles are treated as having 10-foot reach when she designates them to attack through a sporepod. Until the beginning of her next turn, they threaten all squares within 10 feet and can make any number of attacks of opportunity, though tentacles that are grappling cannot be used to make attacks of opportunity.
  • Keen Smell. The fungus queen has advantage on Wisdom (Perception) checks that rely on smell.
  • Greensight. The fungus queen can see through plant matter of any kind that provides up to ¾ cover to a range of 60 feet. Creatures do not benefit from ¾ cover or less from the fungus queen’s attacks and do not benefit from any kind of concealment or stealth effect short of invisibility in forest (or fungal) terrain.
  • Speak with Plants. The fungus queen can communicate with plants as if they shared a language.
  • Innate Spellcasting. The fungus queen’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spells). She can innately cast the following spells, requiring no material components.

ACTIONS

  • Multiattack. The fungus queen makes two claw attacks and four tentacle attacks.
  • Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Tentacles. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage and the target is grappled (Escape DC 20). Grappled targets take crushing damage at the beginning of their turn as if a tentacle attack had successfully hit.
  • Rot Queen’s Kiss. The fungus queen kisses a creature grappled by it or a willing creature. The target must make a DC 19 Constitution saving throw against this magic, taking 36 (5d10 + 8) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. A failed save also compels the target creature to approach the fungus queen for another kiss (treat as a suggestion spell). If the target is reduced to 0 hit points it does not die but instead becomes infested and becomes a zombie under the fungus queen’s control. There is no limit to the number of zombies the fungus queen can create in this way. Zombies created by a fungus are queen are treated as plants rather than undead, and their “undead fortitude” ability allows them to drop to 1 hit point rather than 0 hit points on a successful save unless the damage is fire damage (rather than radiant damage, for a normal zombie) or from a critical hit. In addition, these zombies gain a +2 bonus on attack and damage rolls and on saving throws when they are within 30 feet of the fungus queen.
  • Mycelial Mat. A fungus queen can extrude a thick network of fungal filaments into the ground at her feet, filling all adjacent squares with this mycelial mat. Any non-fungal creature treats these squares as difficult terrain, and a non-fungal creature beginning its turn in one of these squares is subject to the fungus queens entrap attack as the mycelial mat tries to wrap the creature in a filamentous cocoon (treat as a non-flammable web spell).

LAIR ACTIONS

On initiative count 20 (losing initiative ties), the fungus queen takes a lair action to cause one of the following effects; the fungus queen can’t use the same effect two rounds in a row.

  • Fungal growths in the lair release a 20-foot radius cloud of spores centred on a point the fungal queen can see within 60 feet of her. The cloud spreads around corners, and the area is lightly obscured. Each creature in the cloud when it appears or that ends its turn in the cloud must make a DC19 Constitution save or be charmed by the fungus queen until the end of victims next turn. A wind of at least 10 miles per hour disperses the spores. The spores otherwise persist until the fungus queen takes another lair action or is killed.
  • Up to two charmed creatures or allied plants use their reaction to move half-their speed and make one weapon attack.

LEGENDARY ACTIONS

The fungus queen can take 2 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fungus queen regains spent legendary actions at the start of its turn.

  • Mumbo-Jumbo. The fungus queen casts a spell.
  • Ick! I think I stepped in something! The fungus queen uses the mycelial mat action.
  • Sporepod. A fungus queen can cause a Medium pod of fungal material to burst out of the ground at any point within 60 feet of her current location. Once created, a sporepod cannot move. If the fungus queen travels more than 120 feet from a sporepod, it is destroyed. A fungus queen can maintain a number of sporepods equal to her Charisma modifier. As a move action, she can instantaneously travel to one of her sporepods as well as between sporepods. She can also choose to spread out her tentacle attacks among her sporepods, attacking a creature within 10-feet of any sporepod with a tentacle. A sporepod is an object that has an AC of 20 and 30 hit points; damage dealt to a sporepod does not harm the fungus queen.

ABOUT

This eerie creature has the upper body of a beautiful, pale green woman and the lower body of a pulsating mound of fungus.

Section 15: Copyright Notice

Legendary Villains: Dark Druids (5E) © 2017, Legendary Games; Authors Clinton J. Boomer, Jason Nelson, and RJ Grady.

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