Fury Specter

Family: Specter

Large undead, any chaotic

Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 20 (+5) 10 (+0) 13 (+1) 12 (+1)

Saving Throws Str +10, Con +9, Wis +5, Cha +5
Skills Athletics +10, Perception +5, Survival +5
Damage Resistances acid, cold, lightning, thunder; bludgeoning, piercing, and slashing
Damage Immunities fire, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages All languages it knew in life, but cannot speak while its Endless Rage trait is active
Challenge 12 (8,400 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Endless Rage. The fury specter is consumed by an endless, burning rage. This rage grants the following benefits (while this trait is active, the fury specter cannot speak (only howling or growling) and it must spend each of its turns either engaging in combat or seeking objects or creatures to destroy):
    • The fury specter has advantage on Strength checks, Strength saving throws, and ability checks for initiative
    • When the fury specter makes a melee weapon attack, it deals an additional 1d12 + 4 fire damage on a hit (included below)
    • When it reduces a creature to 0 hit points, the fury specter gains 20 temporary hit points
  • Incorporeal Movement. The fury specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Legendary Resistance (3/Day). If the fury specter fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The fury specter has advantage on saving throws against spells and other magical effects.
  • Reckless. At the start of its turn, the fury specter can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Relentless Rage. If the fury specter drops to 0 hit points while its Endless Rage trait is active and doesn’t die outright, it can make a DC 10 Constitution saving throw. On a success, it drops to 1 hit point instead. Each time it uses this feature after the first, the DC increases by 5. When the fury specter finishes a short or long rest, the DC resets to 10.
  • Siege Monster. The fury specter deals double damage to objects and structures.

ACTIONS

  • Multiattack. The fury specter makes two weapon attacks.
  • Spectral Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) necrotic damage, plus 10 (1d12 + 4) fire damage if Endless Rage is active. If a target that takes damage from this attack is Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
  • Pyrokinetic Wrath. Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 13 (2d6 + 6) force damage plus 13 (2d6 + 6) fire damage. If a target that takes damage from this attack is Large or smaller creature, it must roll a DC 18 Strength saving throw. On a failure, the fury specter can choose to either knock the creature prone or move it up to 15 feet in a direction of the specter’s choice.

BONUS ACTIONS

  • Calm (4/Day). The fury specter can suppress its Endless Rage trait for 1 minute, allowing it to speak and pursue activities besides combat. While Calm, it becomes a Small or Medium creature that resembles its appearance in life. The fury specter can choose to end its Calm early and restore its Endless Rage at any time during its turn, or whenever it would take damage, roll a saving throw, or take a reaction or legendary action. When it uses Calm during daylight hours, the fury specter can also choose to vanish until the next sunset, enjoying a few rare hours of peaceful rest in an extradimensional space until its rage returns it to the world

LEGENDARY ACTIONS

The fury specter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fury specter regains spent legendary actions at the start of its turn.

  • Attack. The fury specter makes a Spectral Greataxe or Pyrokinetic Wrath attack.
  • Furious Stride. The fury specter flies up to its flying speed. Any object in its path takes 52 (4d12 x2) fire damage if it isn’t being worn or carried. (This damage already includes the fury specter’s Siege Monster trait.)
  • Frighten Foe (Costs 2 Actions). The fury specter targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or become frightened until the end of fury specter’s next turn.

ABOUT

It is often said that spirits are the souls of those unfulfilled in life. If so, the fury specter is the soul of one that has an unfulfilled desire to slaughter anyone who crosses its path. Often arising from fallen warriors, persecuted innocents, and those who were wrongly convicted, fury specters are sad tales turned into dangerous apparitions.

Unquenchable Rage Fury specters possess such intense, burning fury that it is not uncommon for their weapons to ignite and become wreathed in dark fire when they attack. These dark flames are the same that manifest from the fury specter’s body, covering it with a thick layer of smoke and ash that makes it look like a terror sent from the Nine Hells. When a creature is harmed by the fury specter, their wounds emit dark smoke that is absorbed into the specter’s body, further increasing its power and vitality.

Not Beyond Reason Fury specters are tragic spirits, tortured souls consumed by rage, but they may regain their senses for a brief period each day. Any kind soul can take this time to try to help solve the fury specter’s unfulfilled desires, bring some justice to the world, and put the tortured spirit to rest.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

This is not the complete section 15 entry - see the full license for this page