Large beast, neutral Good

Armor Class 13
Hit Points 52 (7d10+14)
Speed 100 ft.

18 (+4) 16 (+3) 15 (+2) 15 (+2) 17 (+3) 12 (+1)

Skills History +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)


  • Multiattack. The gampede makes three attacks, 2 hoof attacks and 1 bite attack. If a target is prone at the beginning of the creature’s attack, the gampede can choose to do a Trample attack instead of the hoof attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) piercing damage.
  • Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. In addition, if the gampede hits one target with both hoof attacks, that target must make a Dexterity save (DC 15) or be knocked prone. The target is then immediately subject to a trample attack.
  • Trample. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:25 (6d6+4) bludgeoning damage. In addition, the target must make a Dexterity save (DC 15) or be considered grappled.


The gampede are rare steeds from the land of fey. They are stout animals, with legs longer than the normal horse. Their snouts are wide and almost always white. They possess flowing manes of white hair and long tails as well. They range in color from white to beige and on rare occasions speckled grey. Their eyes possess an uncanny intelligence which even the most casual viewer recognizes.

Immortal Wanderers. The gampede are immortal beasts who spend most of their days in the wilderness. from time to time, however, they join with other people for a quest or similar venture. Through their long lives, they have learned how to speak most of the trader tongues, plus elven, and are adept at learning others. They pass these languages down to their offspring so that even very young gampede are able to speak a variety of languages.

Elf Friends. They are particularly fond of elves and often let those folk ride them, but never with a saddle or bit and bridle. Elves consider them sacred animals, protecting them from harm. Upon encountering the gampede the elf may attempt to befriend the creature. To do so, they must make a successful Charisma check before the steed allows the elf to ride it. The steed stays as longs as it desires.

Shy until provoked. The gampede are wary beasts, avoiding battle when they can. However, if pressed, or the need arises, they attack immediately, singling out one target and staying on it until the victim is slain. They attack by battering with their hooves, always attempting to strike the creature’s legs. As soon as its opponent falls to the ground, they stomp it to death.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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