Garghoul

Medium undead, chaotic evil

Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft. fly 60 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 5 (-3) 12 (+1) 6 (-2)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The garghoul has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack. The garghoul makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw, or be paralyzed for 1 minute. If the target is paralyzed, the garghoul can grapple it as a bonus action (escape DC 12) and the garghoul can’t use its claws against another target. The target can repeat the saving throw at the end of each of its turns, ending the paralysis effect on itself on a success.

About

A rare strain, winged garghouls are, more commonly, predatory in their behavior, snatching away their paralyzed victims to devour at leisure.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.