Gargoyle, Annwn-Corrupted

Family: Gargoyle

Medium elemental, chaotic evil

Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 25 ft., fly 50 ft.

16 (+3) 11 (+0) 16 (+3) 6 (–2) 11 (+0) 7 (–2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Terran
Challenge 2 (450 XP)


  • False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. The gargoyle cannot maintain this false appearance for more than 1 hour at a time before it needs to stretch cramping muscles and scratch its pained skin.


  • Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


  • Withstand. When the gargoyle is dealt damage by a source it can see, the gargoyle reduces the damage dealt to itself by 3 (before applying resistance or vulnerability).


The mighty defenses of the Annwn legion thrum with hellish power, maintaining the powerful magical protections that the fiends of the legion share. These magical energies can warp the physiology of nearby creatures, imparting the same remarkable durability of Annwn legion fiends but twisting and warping the corrupted creature’s limbs in painful and debilitating ways. Although the defenses enjoyed by this legion seem like a blessing, corrupted creatures bear constant physical aches.

Gargoyles perched upon the walls of fortifications co-opted by the fiends of the Annwn legion sometimes become infused with the supernatural invulnerability of the Annwn corruption. This corruption imparts a particularly dense skin but makes the gargoyles lumpy and misshapen, as though fashioned from poorly molded clay. This malformed skin is painful and itchy, preventing a corrupted gargoyle from remaining motionless for very long; if the gargoyle had gone unnoticed prior to its corruption, it is soon discovered and must serve the legion or flee to some distant, inaccessible height.

This granite gargoyle bears knots of stone across its body that resemble boils or blisters made of chalky rock.

Annwn Corruption

Annwn corruption grants the Heavy Skin trait and the Withstand reaction.

Heavy Skin. Annwn corruption grants the corrupted creature thickened natural armor that provides a +1 to Armor Class. Reduce all speeds of the corrupted creature by 5 feet if they were at least 30 feet or by 10 feet otherwise, to a minimum of 10 feet.

Withstand. When the corrupted creature takes damage from a source it can see, it can use its reaction to reduce the damage either by 1 + half the corrupted creature’s challenge rating (round down) or by 3, whichever is greater (before applying resistance or vulnerability).

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

This is not the complete section 15 entry - see the full license for this page