Gargoyle, Green Guardian (Legendary Games)

Family: Gargoyle

Medium elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 40 ft., fly 60 ft.

15 (+2) 14 (+2) 18 (+4) 6 (-2) 11 (+0) 7 (-2)

Skills Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common, Terran
Challenge 6 (2,300 XP)


  • False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
  • Magic Weapons. The gargoyle‘s attacks are magical.
  • Reanimation. The eyes of a green guardian gargoyle are made of two pieces of jet (500 gp each) that detect as both magic (faint conjuration) and evil. After being destroyed, a green guardian automatically reanimates in 1d8+2 days unless the eye gems are crushed and disenchanted with both dispel magic and remove curse.
  • Swoop. If the green guardian flies at least 20 feet straight towards a target and then hits it with its gore attack on the same turn, the target takes an additional 9 (2d8) piercing damage. If the target is a creature, it must make a DC 13 Strength saving throw or be forced prone.


  • Multiattack. The green guardian makes four attacks: one with its bite, two with its claws, and one with its gore.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If both claws attacks hit the same target, then it is grappled (escape DC 12) and restrained. At the start of the gargoyle‘s next turn, it will attempt to fly off with the target.
  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.


Some ruins are infested with gargoyles, including the common variety as well as a number of rare types almost never seen elsewhere. Like all gargoyles, these variants resemble hideously ugly humanoids chiseled from stone. Two large horns protrude from their heads, just above their eyes. Four large, stony spikes jut from their shoulder blades and their hands and feet end in sharpened claws.

Four-Armed Gargoyle. Four-armed gargoyles, like their brethren, often stand perched indefinitely without moving in an attempt to surprise their opponents. They have a great fondness for inflicting pain on their foes. When a four-armed gargoyle has the upper hand in battle, it often draws out the conflict as long as it can in order to deal as much pain and suffering as it can on its foes.

Green Guardian. These winged humanoids are carved of a strange green stone with eyes rich black in color. They prefer to remain still and then suddenly attack or dive into their prey. Green guardians attempt to hold their victims and then fly off with them.

Margoyle. A margoyle is a slightly larger version of the standard gargoyle. It is meaner, eviler, and deadlier than the normal gargoyle. Margoyles are most often encountered in subterranean regions and often have a pack of gargoyles with them. In such cases, the margoyle is looked upon as the master or leader of the group.

Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

This is not the complete section 15 entry - see the full license for this page