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Gargoyle, Necrotic

Medium elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., crawl/cling to ceilings 30 ft.

15 (+2) 11 (0) 16 (+3) 6 (-2) 11 (0) 7 (-2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Terran
Challenge 2 (450 XP)

Special Traits

  • False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.


  • Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Ghoulish Breath (1/day). The gargoyle may breathe a cloud of undead vapor that acts like fog, causing all within the 90′ cube to make a successful DC 13 Constitution saving throw or be paralyzed. A creature that is paralyzed is awake and aware and may make a DC 13 Constitution saving throw at the end of their turn to end the paralysis. The fog expands to fill 30 feet.
Section 15: Copyright Notice

Maximum HP #004 Magazine Ian Mcgarty – First edit and 5E conversions