Garmvvolf

Huge monstrosity, unaligned

Armor Class 14 (natural armor)
Hit Points 189 (18d12 + 72)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 19 (+4) 5 (–3) 12 (+1) 7 (–2)

Skills Perception +5, Stealth +6
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4

SPECIAL TRAITS

  • Keen Hearing and Smell. The garmvvolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Multiple Heads. The garmvvolf has three heads. While it has more than one head, the garmvvolf has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the garmvvolf takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the garmvvolf dies. At the end of its turn, the garmvvolf grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The garmvvolf regains 10 hp for each head regrown in this way.
  • Trampling Charge. If the garmvvolf moves at least 20 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the garmvvolf can make one Bite attack against it as a bonus action.
  • Wakeful. While the garmvvolf sleeps, at least one of its heads is awake.

ACTIONS

  • Multiattack. The garmvvolf makes as many Bite attacks as it has heads.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) poison damage.
  • Tripartite Howl (Recharge 5–6). The garmvvolf’s heads exhale a three-part howl, one filled with poisonous spittle, one a thunderous bellow, and one a frightful bay, in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 17 (5d6) poison damage and 17 (5d6) thunder damage and becomes frightened for 1 minute. On a success, a creature takes half the damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The bestial canine stands atop the outcropping, its three heads snarling as one. Broad, thick muscles ripple under its coarse hide, and foul saliva drips from all its jaws.

ABOUT

An elephant-sized hound, the garmvvolf is a striking sight with its rough pelt and many heads. The garmvvolf frequently appears with three heads;, heroes fortunate enough to sever one swiftly find that more maws sprout from the wound. With a triply keen sense of smell and an ever-watchful disposition, the garmvvolf makes for an exceptional, if terrifying, guardian.

Mighty Bloodlines. Legends involving the garmvvolf are rich and varied. Among the trollkin they suggest the beast was created by a regenerating troll’s nightmare, while an orcish story claims that the garmvvolf was spawned by even more terrible monsters. Gods of death and the underworld keep garmvvolves as faithful companions, stalwart guard dogs, and tenacious hunting companions. Elvish stories say the bite of a garmvvolf carries all the pain and disease of the poor souls it has bitten before.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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