Huge undead, neutral evil

Armor Class 18 (natural armor)
Hit Points 310 (27d12+135)
Speed 30 ft.

28 (+9) 11 (+0) 20 (+5) 6 (-2) 7 (-2) 23 (+6)

Saving Throws Str +14, Wis +3
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Skills Intimidation +11
Senses darkvision 60 ft., passive Perception 8
Languages Common (can’t speak)
Challenge 16 (15,000 XP)


  • Multiattack. The gashadokuro makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +14 to hit, 1reach 5 ft., one target. Hit: 41 (5d12 + 9) piercing damage.
  • Claw. Melee Weapon Attack: +14 to hit, 1reach 5 ft., one target. Hit: 27 (4d8 + 9) slashing damage.
  • Bone Breath (Recharge 5-6). The gashadokuro exhales bone shards in a 60-foot cone. Each creature in that cone must make a DC 18 Dexterity saving throw, taking 26 (4d12) bludgeoning damage on a failed save, or half as much damage on a successful one.
  • Roar of Anguished Hunger (1/Day). A gashadokuro can unleash a cry that affects all creatures in a 100-foot radius. Creatures failing a DC 18 Wisdom saving throw become frightened. A frightened creature can repeat this saving throw at the end of each round to end the condition.


Gashadokuros are enormous skeletons that come into being as a result of mass starvation, the countless victims of such a tragedy fusing together into an undead colossus that continues to hunger even in death. Although a gashadokuro may at first appear to be the skeleton of some giant humanoid, the detritus sifting through its joints and its deadly ability to absorb creatures quickly reveal that the animated horror is something far more terrible. A gashadokuro’s size depends on the scale of the famine that caused its emergence, with more devastating food shortages resulting in larger gashadokuros. A typical gashadokuro is 30 feet tall and weighs up to 5,000 pounds.

Disaster-born. Gashadokuros usually form in the wake of horrible natural disasters such as floods, droughts, or destructive storms that destroy crops and leave thousands without food. As hunger turns into famine and famine turns into death, the spirits of the dying sometimes leave a fragment of their pain and hunger embedded in their physical bodies.

When the haunted corpses begin to decompose and sink into the ground, the bones do not fertilize the nearby grubs and plants as would normal bone meal, but instead become the devourers, absorbing countless vermin and showing the first sparks of undead energy as the bone shards and bits of marrow begin to move through the dirt of their own accord. The cursed bones of the starved victims congregate beneath the soil, and when they finally stitch themselves together and take the form of a gashadokuro, the undead monstrosity bursts forth and begins an endless search to satisfy its unearthly hunger.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

This is not the complete section 15 entry - see the full license for this page