Gathlain

Small fey, chaotic good

Armor Class 13 (natural armor)
Hit Points 52 (8d6+24)
Speed 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 16 (+3) 12 (+1) 11 (+0) 16 (+3)

Skills Acrobatics +7, Persuasion +5
Senses passive Perception 10
Languages Common, Sylvan
Challenge 1/2 (100 XP)

SPECIAL TRAITS

    • Body Thorns. When an adjacent creature attacks the gathlain with a melee attack, it must succeed a DC 13 Dexterity saving throw to avoid being poked by the thorns on its body. On a failure, the creature takes 2 (1d4) points of piercing damage.
    • Innate Spellcasting: The gathlain’s spell casting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

ACTIONS

      • Wing. Melee Weapon Attack: +7 to hit, 5 ft. reach, one target. Hit: 6 (1d10 + 1) bludgeoning.

ABOUT

According to some fey ballads, gathlains were one of the first peoples awakened in the primal world of fey. They were created from the seeds of an enormous magical tree, with the tree’s mistletoe grown into their flesh forming their strange wings. Mischievous and capricious, these creatures have discordant temperaments. They act purely to entertain themselves and sate their immense curiosity about the world around them. That very curiosity has caused many to migrate to the Material Plane and adventure there. These gathlains seek out and attempt to mingle with gnomes. However, gnomes often find gathlains too undisciplined, random, and foolish for their tastes.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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