Large humanoid (titanspawn), chaotic evil

18 (+4) 13 (+1) 17 (+3) 7 (-2) 13 (+1) 7 (-2)

Armor Class 14 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Titan Speech
Challenge 4 (1,100 XP)

Special Traits

  • Disease Immunity. The gauntling is immune to disease.
  • Immutable Form. The gauntling is immune to any spell or effect that would alter its form.


  • Multiattack. The gauntling makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.


Although they have lost most of their creator’s blessings, including access to spells and spell-like abilities, gauntlings remain formidable opponents. Any living creature is considered food for the gauntling, who attacks with blind ferocity.


Failed Spawn. Gauntlings are driven by hunger and the desire to redeem themselves. All they eat is a tribute to the titan, but their ravenous hunger can never be satiated; no matter how much a gauntling consumes, no flesh is ever added to its wasted frame. Other servants feel contempt, or at best pity for gauntlings. The thought of one so honored falling so low is generally repulsive to them.

Emaciated, virtually skeletal, gauntlings are disgusting creatures half again as tall as a human, yet gaunt and crooked, with nearly transparent skin. Their mouths are abnormally large, filled with mismatched teeth of different shapes and sizes.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.