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Ghast, Mold-Covered

Medium undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 12 (+1) 7 (-2) 10 (+0) 6 (-2)

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Halfling, Thieves’ Cant
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Brown Mold Growth. The mold growing on the ghast feeds on warmth, drawing heat from anything around it. Any creatures that starts its turn within 5 feet of the ghast take 10 (3d6) cold damage. Fire brought within 5 feet the ghast causes the brown mold patch to instantly double in size, effectively covering an adjacent 5-foot-square. Cold damage, such as from a ray of frost, instantly destroys the brown mold.
  • Stench. Any creature that starts its turn within 5 feet of the mold-covered ghast must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of the ghoul for 24 hours.
  • Turning Defiance. The mold-covered ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

ACTIONS

  • Multiattack. The mold-covered ghast makes two attacks: one with its bite, and one with its claws.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham