Large undead, chaotic evil

Armor Class 16 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 30 ft.

21 (+5) 15 (+2) 16 (+3) 13 (+1) 13 (+1) 17 (+3)

Skills Perception +4, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing damage made with nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common
Challenge 8 (3,900 XP)


  • Carrion Stench. Any target other than the gholle that starts its turn within five feet of the gholle must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the target’s next turn. On a successful saving throw, the gholle is immune to the Stench of all gholles for one hour.
  • Create Spawn. Any humanoid creature slain by the gholle rises as a ghoul within 1d6 hours. They are not under the command of the gholle that created them, nor do they retain any abilities or memories they did in life.
  • Magic Resistance. The gholle has advantage on saving throws against spells and other magical effects.
  • Paralyzing Gaze. When a creature that can see the gholle’s eyes starts its turn within 30 feet of the gholle, the gholle can force it to make a DC 14 Wisdom saving throw if the gholle isn’t incapacitated and can see the creature. On a failure, the creature is paralyzed for one minute. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the gholle until the start of its next turn, when it can avert its eyes again. If the creature looks at the gholle in the meantime, it must immediately attempt the save. While averting its eyes, any attacks on the gholle are done at disadvantage.
  • Regeneration. The gholle regains 5 hit points at the start of its turn. The gholle is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Turn Resistance. The gholle has advantage on saving throws against any effect that turns undead.


  • Multiattack. The gholle makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage.


Gholles are undead humanoids with the features of hyenas, gorillas, and humans. They often travel in mixed packs of ghouls and ghoul-like creatures and are the leaders of such packs if the gholle is the largest or strongest. Their hunched bodies are 12 feet tall, with gorilla-like faces and long hyena snouts. While most of their body is that of a rotting human corpse, their hands and feet are clearly bestial in nature, with sharp claws and tufts of hair.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

This is not the complete section 15 entry - see the full license for this page