Tiny undead, chaotic evil

Armor Class 18
Hit Points 25 (10d4)
Speed 0 ft., fly 40 ft. (hover)

1 (-5) 26 (+8) 10 (+0) 11 (+0) 14 (+2) 13 (+1)

Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)

Special Traits

  • Ephemeral. The ghostflame can’t wear or carry anything.
  • Incorporeal Movement. The ghostflame can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Nightmare Drain. As a bonus action, the ghostflame can target one sleeping or unconscious creature it can see within 5 feet. The target must succeed on a DC 11 Wisdom saving throw against this magic, or experience horrific nightmares, taking 7 (2d6) psychic damage. Additionally, the ghostflame regains a number of hit points equal to the damage dealt. A sleeping creature doesn’t wake up after taking damage from this ability.
  • Variable Illumination. The ghostflame sheds bright light in a radius of between 10 and 30 feet, and dim light in a radius of an equal number of feet. The ghostflame can change the radius as a bonus action.


  • Ignite. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d8) fire damage. If the target is a creature, it must succeed on a DC 12 Wisdom saving throw, or catch fire. While on fire, a creature takes 4 (1d8) fire damage at the start of each of its turns. At the end of each of its turns, a burning creature can repeat the saving throw, ending the effect on itself on a success. The fire is ghostly in nature and can’t be extinguished by water or mundane means.
  • Invisibility. The ghostflame, and its light, magically turn invisible until the ghostflame attacks or uses its Nightmare Drain. The ghostflame must concentrate to maintain its invisibility, like concentrating on a spell.


Ghostflames form from the souls of those who died in intense fear.

To propagate, they psychically attack the sleeping and unconscious, forcing them to experience terrible – and sometimes deadly – nightmares. While they prefer to attack only in dreams, they can summon ethereal flames to engulf conscious targets, should they have to.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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