Ghoul, Iron

Family: Ghouls

Medium undead, lawful evil

Armor Class 16 (breastplate)
Hit Points 143 (22d8 + 44)
Speed 30 ft., burrow 20 ft.

18 (+4) 16 (+3) 14 (+2) 14 (+2) 14 (+2) 14 (+2)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Undercommon
Challenge 5 (1,800 XP)

Special Traits

  • Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


  • Multiattack. The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.


A vicious-looking ghoul that carries a cruel glaive, its forearms are stained with dried blood. Its glowing, rust-colored eyes penetrate with a calculating stare of restrained hunger.

Backbone of the Legions. Iron ghouls and ghasts are the elite members of the imperial legions, acting as officers, non-commissioned officers, and standard-bearers. They feed from the slave pits and march on the orders of the darakhul nobility.

Fond of Uniforms. Iron ghouls are proud of their status and uniforms. Their standard breastplates and open-faced helms are black iron with brass trim, and the helm’s crest is often a ruby-dyed fan of bat wings or carrion beetle bristles to indicate their authority.

Tooth and Bone Weaponry. Many items of an iron ghoul’s gear are decorated with inlaid bone or set with teeth, much as pearls might be used for weapons crafted elsewhere.

Hungry Dead Nature. The ghoul requires no air or sleep.

Section 15: Copyright Notice

Empire of the Ghouls © 2020 Open Design LLC; Wolfgang Baur, Richard Green, Jeff Lee, Christopher Lockey, Kelly Pawlik, Mike Welham.