Ghoul, Lacedon

Family: Ghouls

Medium undead, chaotic evil

Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft., swim 40 ft.

13 (+1) 15 (+2) 10 (+0) 7 (?2) 10 (+0) 6 (?2)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)


  • Limited Amphibiousness. The lacedon can breathe air and water but begins to suffocate if not submerged in the sea at least once a day for one minute.


  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Lacedons are an aquatic type of ghoul. Similar to ghouls in all other respects, they are distinguished by their natural ability to swim as well as they can walk. They are found only in water, usually prowling near unseen reefs and other dangerous locations where boats and ships are at risk of sinking.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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