Ghoul Sophisticate

Family: Ghouls

Medium undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 17 (+3) 11 (+0) 15 (+2) 13 (+1)

Saving Throws Con +7, Int +4, Wis +6
Skills History +4, Perception +6, Persuasion +5
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 10 (5,900 XP)

Special Traits

  • Connoisseur. Whenever the sophisticate hits a living humanoid with its bite attack, it regains a number of hit points equal to the damage dealt by the attack.
  • Deadly Fencer. The sophisticate’s rapier attacks deal an additional 1d8 damage (included in the attack).
  • Keen Smell. The sophisticate has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack. The sophisticate makes three attacks: one with its rapier, one with its bite, and one with its claws.
  • Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 16 Constitution saving throw, or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The sophisticate can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The sophisticate regains spent legendary actions at the start of its turn.

  • Attack. The sophisticate makes a rapier attack.
  • Passe Arriere. The sophisticate makes a melee attack, with disadvantage, against a target within reach, and then moves up to half its speed without provoking opportunity attacks from the target of the attack.
  • Bite (Costs 2 Actions). The sophisticate makes a bite attack.

About

Whether the sophisticate should be considered a ghoul or a ghast is a matter for debate. It is clearly a cut above the average ghoul in intelligence, and will manipulate lesser ghouls to serve its own agendas, but said agendas are still, primarily, the simple acquisition of food. Like a twisted, cannibalistic gourmand, sophisticates commonly have particular tastes when it comes to flesh, sending out their minions to abduct specific races, or individuals, they believe taste especially delicious.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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