Large undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.

18 (+4) 10 (+0) 16 (+3) 6 (?2) 10 (+0) 6 (?2)

Skills Perception +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Darakhul
Challenge 3 (700 XP)

Special Traits

  • Pounce. If the ghoulsteed moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ghoulsteed can make one bite attack against it as a bonus action.
  • Sprint (3/Day). When the ghoulsteed uses the Dash action, it can Dash again as a bonus action.
  • Undead Fortitude. If damage reduces the ghoulsteed to 0 hp, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ghoulsteed drops to 1 hp instead.


  • Multiattack. A ghoulsteed makes two bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the ghoulsteed gains 5 (1d10) temporary hp. These temporary hp stack with each other, but the ghoulsteed can only have a maximum of 10 temporary hp at one time.


The ghouls create horrific, intelligent, undead mounts for their most worthy soldiers and priests.

Although they’re large, run on all fours, and can be ridden as mounts, ghoulsteeds are the undead remains of humanoids. They’re created when a humanoid is killed by massive amounts of necrotic energy.

Hideous Mounts. Darakhul prize these undead creatures as mounts. They’re ridden during war and hunts, but they are sometimes also trained as guardians for households, businesses, or temples.

Often Mute. Ghoulsteeds aren’t quite as intelligent as ghouls, but they’re cannier than most creatures give them credit for being. Certainly, unlike most creatures used as mounts, they are somewhat intelligent and capable of speech, but they prefer to remain mute as much as possible to avoid drawing attention to themselves. This makes them useful as gossips, spies, and informers among the darakhul, who have a tendency to forget their mounts’ intelligences.

Prone to Biting. Ghoulsteeds are notorious for nibbling, nipping, or biting their riders, creatures passing by them, or the like.

Undead Nature. The ghoulsteed doesn’t require air, food, drink, or sleep.

Ghoulsteeds and Living Riders

While ghoulsteeds serve the undead without overmuch complaint, the same cannot be said for living riders. A living creature who wishes to ride a ghoulsteed must make a DC 13 Charisma ability check before each long rest. On a failure, that ghoulsteed attempts to kill and devour its rider while the rider rests. On a success, the ghoulsteed attempts no attack that day.

Section 15: Copyright Notice

Empire of the Ghouls © 2020 Open Design LLC; Wolfgang Baur, Richard Green, Jeff Lee, Christopher Lockey, Kelly Pawlik, Mike Welham.

This is not the complete section 15 entry - see the full license for this page